Interview

  • Interview: Patrick Smith – Vectorpark

    I haven’t seen a game from you since 2011. My entire family (from 2-60) love your games. We all ask: when are you making a new one? (That’s a pretty good age range!) I’m hard at work, as we speak, on an interactive Alphabet. With any luck, I’ll be finished early-to-mid next year. Is there

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  • Interview: Massimo Guarini on Murasaki Baby

    “I have personally nothing against 40 years old guys being chronically stuck in their teenage mind-set, however I am really annoyed by the stagnancy of an entertainment medium that cannot be anymore appealing to people who now have different interests. I am not saying we should quit zombie games or Lord of the Rings altogether,…

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  • Crusader Kings II: wilful obscurantism as a design ethos

    Another ancient article recovered from the corpse of Edge Online. It would have been sad for the Khazars to disappear again… There’s a scene in Groundhog Day where Phil Connors endlessly attempts to save the life of a homeless old duffer. In my games of Crusader Kings II, Isaac of the Khazars has a similarly deterministic

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  • Interview – Asi Burak – Games For Change

    For a quick piece I wrote for the Guardian, about developing games in the developing world, I talked to Asi Burak, co-President of GamesForChange. What is Games for Change? Firstly, to define our unique role and mission: Games for Change (G4C) is not a game studio.  In some exceptional cases, like the Half the Sky

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  • Modding Skyrim: understanding what modders want

    This is an interview with the anonymous modder Vorians, who’s worked on the Unique Landscapes and Better Cities mods for The Elder Scrolls IV Oblivion. I was interviewing him to talk about Skyrim for this piece on What Modder’s Want for Gamespy, but he didn’t reply in time, so I’ve posted it here.

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  • A Fresh Breeze: The Witness & Jonathan Blow

    I was lucky enough to get a chance to interview Jonathan Blow, creator of the most challenging game of this generation “Braid”, and play a very early version of his next puzzler The Witness; so early that only the core structure will be preserved when it’s finally released.

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