Interview

  • Playing video games? No, I’m doing philosophy | The Irish Times

    As this week’s “Unthinkable” guest, Griliopoulos – the appointed “death” specialist of the duo – explains just why video games should be taken seriously. “Despite their problems, games are also educative,” he argues. “They can show us how to grieve, what the value of life is, how to prepare for our death and that of…

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  • Sense of Adventure: Dave Gilbert, Wadjet Eye Games and The Shivah

    Real-world religions are oddly absent from games. Whether it’s through fear or complacency, the mainstream part of our industry careful sidesteps controversy. If religion enters at all, it’s used as in God of War or El Shaddai, as a theme to be mined. Similarly, the liberal bent of most indies means that religion isn’t a…

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  • Beamdog: The Story So Far

    Trent Oster might have founded Bioware and Beamdog, but if you went looking for him the best place to look wouldn’t be at a swanky hotel or on an exclusive beach or in a high-powered boardroom. No, you’d be best off heading to Edmonton, Canada, and travel down to the University district, where you’d probably

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  • I Asked Atheists How They Find Meaning In A Purposeless Universe

    Dan Griliopoulos, games journalist: “There’s no inherent meaning in life, but that doesn’t mean that it’s meaningless. First off, you’re raised, deliberately or accidentally, with an array of beliefs, values and prejudices by family, school, and society, that mesh or clash with the things you biologically like – that is, nature and nurture shape your

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  • A Metric TON of my old Command & Conquer interviews

    So, a long time ago, I wrote a retrospective for PC Gamer about Command & Conquer. Like a conscientious hack, I did a tonne of interviews with people who’d worked on the project – far more than I needed to, because it’s always fun to reminisce with your heroes.

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  • Charlie Was My Darling

    Charlie. Maria named everything we owned. I’d have to see the objects again to recall their specific pet names, but the one that mattered to me was when she named my car Charlie. I’d started learning to drive when I was 21 and looking for a job as a journalist. I thought it would give

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  • Interview: Paul Dean and Simon Roth on Maia.

    You were one of the early, shock Kickstarter successes. How much pressure are you feeling from that? Paul: Personally, it’s a feeling of considerable obligation. There’s always the awareness that people have already paid you, that they’ve invested up front, and now it’s your job to justify that financial faith they’ve put in you. And

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