Mass Effect preview – June 2006.
I wrote this preview of Mass Effect for all the global Official Xbox magazines way back in June 2006. Features interviews with Ray Muzyka, Greg Zeschuck, Casey Hudson, Steve Sims, Jonathan Cooper, Mike Trottier,
I wrote this preview of Mass Effect for all the global Official Xbox magazines way back in June 2006. Features interviews with Ray Muzyka, Greg Zeschuck, Casey Hudson, Steve Sims, Jonathan Cooper, Mike Trottier,
I worked on this title as script doctor alongside my co-writer Alec Meer. Our work involved writing and rewriting some elements of the game’s backstory and dialogue.
I lead narrative design, wrote background lore, quest and faction creation for Sloclap’s inventive fighting game.
We wrote an ARG for the launch of Sega’s well-received sci-fi strategy sequel, in which the in-game character Enfer (an errant AI) broke into our world.
I had great fun creating the faction design, diplomacy dialogue and flavour text for this Civilization-style turn-based strategy game.
I was lead writer on this cancelled first-person horror project.
“The leadership of the congregation has been unbelievably amazing, supportive, wise, patient, loving, and encouraging. They have offered to stand by me as heresy trials have been threatened…”
Lead narrative designer and writer on this dystopian fantasy action-adventure. Work on this also included character creation, writing for voiceover and trailers. I also managed all the voice recording sessions.
“I heard there was a secret chord/That David played, and it pleased the Lord/But you don’t really care for music, do you?”
You might as well have said: “I model balloon animals for a living and I’m really bad at it.