Gril

  • Legacy

    I was an additional writer (mainly of puns) on 22Cans’ mobile-first title.

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  • Endless Dungeon

    During 2022 and 2023, I was the game writer on this project. I contributed to in-game barks, dialogue, item descriptions, lore drops and website texts, as well general editing of much of the in-game text. I also created in-house handouts, to communicate worldbuilding and lore to the team.

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  • Project Survive [cancelled]

    I was the Narrative Designer on this first-person survival game from CI Games / Batfields. I built a world and story into the existing project, planned the overarching narrative beats and arcs, and implemented them in the first level.

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  • How are we not talking about the corpses?

    How are we not talking about the corpses? It’s not like you haven’t seen them – you can’t miss them. When I take the kids out, I see them constantly. Every minute another one, battered or slumped or swollen with gas or smashed apart or flattened. Large and small, old and young. When I’m looking

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  • Rim: PERFECTION

    The ‘disappearance’ of auteur game designer Sam Barlow only increased our interest in his latest work, PERFECTION. Rim Magazine has secured the world-exclusive first review of what might be Barlow’s last project – and the game’s ambiguity raises uncomfortable questions about its creator and the media’s complicity in his fame.

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  • Authority, VanderMeer

    So, the second Southern Reach cycle book then (the previous book being Annihilation which was the source for the film with that bear). An alienated special agent is assigned to the base that borders the Area and struggles to achieve anything… Whilst the first book was obviously strange and excellent (though it is fuzzy in my memory,

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  • Nightingale

    I was Senior Writer on this Victorian-era survival game made by Inflexion Games.

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  • ZEPHON

    I am Lead Writer on this 4X game made by Proxy Studios.

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