Gril

  • Legacy, Lebowski

    Of the 40+ print magazines I worked on, less than 5% are still in print. Of the games I’ve worked on as a writer, at least half didn’t make it out of the starting gate. (One, called Legacy, came out this year and is almost impossible to access. I don’t know anyone who’s played it.)

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  • Ludeon Studios

    I was with RimWorld Ludeon Studios as their Senior Games Writer for a year. I worked on RimWorld: Anomaly initially, before moving onto other projects.

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  • Sketchbook Games

    I worked as a part-time Lead Narrative Designer for Sketchbook Games on their next (unannounced) project for just over a year. I planned storylines, wrote dialogues, researched the unusual setting, and worried about marketing a bit too much.

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  • What I see

    …there is a texture to my vision, like blotting paper or drifting static, with patches of brightness and darkness. It trembles and roils, never keeping still… bubbles drift slowly across my vision, giving me bokeh or lens flares. ..

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  • Dick’s Golden Man & LLMs

    …Out of the countryside came a great golden, godlike youth whose extraordinary mutant powers, combining the world’s oldest and newest methods of survival, promised a new and superior type of mankind…

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  • Game writing lecture: slides

    I gave a lecture to some Games Art & Design students in the University of Brighton, about my career in games and the current marketing for game writing / narratives. These are the slides!

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