Babysteps in Belief-Building
“The richness an enshrined contradiction gives to a belief system and world cannot be understated.”
“The richness an enshrined contradiction gives to a belief system and world cannot be understated.”
My blog on getting a job in game-writing was too long so I split it up. The main article is here. Okay, this is where the bullshitting ends. Everything above was about getting your foot in the door, without having to prove anything. But your samples are what you’ll need to get the actual interview
The core of a covering letter is about you saying you have the skills on the job description and backing them with evidence from the work you have done. It is an argument every step of the way, constructed piece-by-piece. You can disguise it with eloquence, but it needs to be convincing and backed up.
A short blog about writing your CV for games narratives.
Game narrative is insanely competitive which means microeconomics kick in. There’s an excess supply relative to demand, which pushes the price paid for an average service wayyy down. So do you really want to do this?
Of the 40+ print magazines I worked on, less than 5% are still in print. Of the games I’ve worked on as a writer, at least half didn’t make it out of the starting gate. (One, called Legacy, came out this year and is almost impossible to access. I don’t know anyone who’s played it.)
…there is a texture to my vision, like blotting paper or drifting static, with patches of brightness and darkness. It trembles and roils, never keeping still… bubbles drift slowly across my vision, giving me bokeh or lens flares. ..
“…a fascinating trip through the philosophical canon, showing how games illustrate key existential questions.”
…and I’m still working on the feature at 4am. I miss the dawn I’m writing so hard, lightening paragraphs with sips of akavit. I roll into bed at 6.30am, next to a sleeptalking V, and doze off… …”MARGARET” comes the cry, jolting us both awake.