games

  • Robot Dance; The Aesthetics of Deus Ex 3

    At the beginning of the year, I sat down with Jonathan Jacques-Belletête, the Art Director of Deus Ex 3, to talk about Deus Ex: Human Revolution’s baroque influence, how Warren Spector helped them justify the style differences with Deus Ex 1, and why the future will be yellow. This originally appeared as a piece on…

    Read More

  • The Most Modded Games: Top of the Mods.

    Simple question; which games have have the most mods made for them? Source: Mod Db. This lists 7,776 mods in total. Caveats: Does not include maps. Older games, obscure games I didn’t look at, or games with independent communities are likely to be under-represented.

    Read More

  • Horde It Through The Grapevine: Neologisms in Game Genres

    Pretending to have read Wittgenstein, I often bang on about how words symbolise ideas, whether coherent or incoherent, and how this association comes about. To explain that in more depth; videogames are excellent non-verbal communicators, alongside paintings, movies and sculpture. Words need to be coined for new ideas drawn from important common stimuli drawn from…

    Read More

  • RPS: Mnemotechnics and Ultima Underworld II

    This is a piece I’ve written for Rock, Paper, Shotgun. I’ve reposted the whole thing below because a) my hits aren’t going to hurt them and b) it’s very personal to me. If you want more information about the game, go read it on RPS – the commenters really know their stuff about Ultima.

    Read More

  • Interview: Chris Rippy, Robot Entertainment

    To the tune of: Kraftwerk – The Robots Here’s the transcript of an interview for Rock, Paper, Shotgun I did with Chris Rippy, Producer, Robot Entertainment (formely Ensemble, creators of Age of Empires) about their new game Orcs Must Die; the original preview is here: Why a tower defence game, not another RTS? Good question. In

    Read More

  • Interview: Gareth Garratt, disability campaigner.

    To the tune of: Various Artists – A Visit To A Sad Planet Gareth Garratt is curled up in his wheelchair, his body secured in a bucket seat while his hands clutch at the side of a desktop. His chin is pressed down onto a Toshiba mouse and he’s using that to control a virtual

    Read More