games

  • Interview: Paul Dean and Simon Roth on Maia.

    You were one of the early, shock Kickstarter successes. How much pressure are you feeling from that? Paul: Personally, it’s a feeling of considerable obligation. There’s always the awareness that people have already paid you, that they’ve invested up front, and now it’s your job to justify that financial faith they’ve put in you. And

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  • Writing Pandora

    As we know, I was lucky enough to get to write a game, Pandora: First Contact. It launched last week and is doing relatively well, as I understand it. It’s unlikely this is its full audience either, given the parallel console nonsense. And, as I don’t want to steal Slitherine’s thunder I won’t go into

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  • Crusader Kings II: wilful obscurantism as a design ethos

    Another ancient article recovered from the corpse of Edge Online. It would have been sad for the Khazars to disappear again… There’s a scene in Groundhog Day where Phil Connors endlessly attempts to save the life of a homeless old duffer. In my games of Crusader Kings II, Isaac of the Khazars has a similarly deterministic

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  • On Pandora, Mars and making games.

    There are these things we call games journalists – they’re funny creatures, all angst and acid, and they call themselves journalists, which these days has the connotation of news-discovery, which they rarely do, and truth-telling, which they mostly attempt, despite often having access to highly misleading sources. They also think of themselves as writers, because…

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  • Democracy: Experiments with Manifestos.

    What happens when no-one wins an election? All of the manifestos carefully crafted for the 2010 election by our political overlords were, more than usually, a complete waste of time. But us lovers of alternate histories couldn’t help but wonder how they would have ruled if they’d actually won, outright, and what the outcomes of…

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  • Interview – Asi Burak – Games For Change

    For a quick piece I wrote for the Guardian, about developing games in the developing world, I talked to Asi Burak, co-President of GamesForChange. What is Games for Change? Firstly, to define our unique role and mission: Games for Change (G4C) is not a game studio.  In some exceptional cases, like the Half the Sky

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  • Better Than Life

    So, I fucked up. As is my wont. Regular readers will know that fucking up is something that I feel I have a special knack for – though I’m also aware that I probably fuck up just as much as the rest of the population, but just *feel* it more – or even just that

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  • The Ten Best DRM Tricks

    As we’ve learned from pop-culture over the years, there are many effective ways of dealing with pirates; walking them off the plank, terrifying them with ticking crocodiles, or making them speak like a booze-addled Keith Richards.

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