Babysteps in Belief-Building
“The richness an enshrined contradiction gives to a belief system and world cannot be understated.”
“The richness an enshrined contradiction gives to a belief system and world cannot be understated.”
My blog on getting a job in game-writing was too long so I split it up. The main article is here. Okay, this is where the bullshitting ends. Everything above was about getting your foot in the door, without having to prove anything. But your samples are what you’ll need to get the actual interview
The core of a covering letter is about you saying you have the skills on the job description and backing them with evidence from the work you have done. It is an argument every step of the way, constructed piece-by-piece. You can disguise it with eloquence, but it needs to be convincing and backed up.
A short blog about writing your CV for games narratives.
Game narrative is insanely competitive which means microeconomics kick in. There’s an excess supply relative to demand, which pushes the price paid for an average service wayyy down. So do you really want to do this?
There is no excerpt because this is a protected post.
The ‘disappearance’ of auteur game designer Sam Barlow only increased our interest in his latest work, PERFECTION. Rim Magazine has secured the world-exclusive first review of what might be Barlow’s last project – and the game’s ambiguity raises uncomfortable questions about its creator and the media’s complicity in his fame.
A distant alien world. Tuesday.
Back in 2014, I contributed a list of the 100 most influential video games for a book called 10,000 Things You Need to Know: The Big Book of Lists in the UK. I’ve reproduced the list here.