Faithless Priests
“The leadership of the congregation has been unbelievably amazing, supportive, wise, patient, loving, and encouraging. They have offered to stand by me as heresy trials have been threatened…”
“The leadership of the congregation has been unbelievably amazing, supportive, wise, patient, loving, and encouraging. They have offered to stand by me as heresy trials have been threatened…”
A long while ago, one Christmas, I had a lengthy discussion with my younger brother, Sherlock Dov. It was prompted by his refusal to help washing up the dishes after a meal, because he’d become a vegetarian and didn’t want to touch anything that had been near meat. I’d got angry, because it seemed to be
Trent Oster might have founded Bioware and Beamdog, but if you went looking for him the best place to look wouldn’t be at a swanky hotel or on an exclusive beach or in a high-powered boardroom. No, you’d be best off heading to Edmonton, Canada, and travel down to the University district, where you’d probably
On the edge of Ostrava there’s a sharp-sided hill. If you stood on it, you’d have a view over the old city, and you’d marvel at the number of smokestacks you saw. They’re all shapes and sizes and surround the old town centre like widely-spaced fence posts. If it was wintertime, you’d also marvel at
So, we’re having a child. In less than a month. And it won’t have my name. There are many rational reasons why this is, but the main one, to get out of the way, is that the presumption a child should take the father’s name is nonsense on stilts. Tradition is never a good argument. On
So, a long time ago, I wrote a retrospective for PC Gamer about Command & Conquer. Like a conscientious hack, I did a tonne of interviews with people who’d worked on the project – far more than I needed to, because it’s always fun to reminisce with your heroes.
I did this interview with Julian Gollop at GDC 2012 and it got put up on the PC Gamer website in several parts. The copyright reverted to me after six months, so here it is, in full.
Nowadays, I’m mainly a writer, designer and journalist. But I spent three years in video games PR, working for Warner Bros, Disney, NCsoft, Paramount, Ubisoft, IGN, Philips, Rising Star, Game City, The Toy Fair, 1C Games, Irrational Games, 505 Games and a ton more. Here’s a basic media campaign for an indie developer.
“I have personally nothing against 40 years old guys being chronically stuck in their teenage mind-set, however I am really annoyed by the stagnancy of an entertainment medium that cannot be anymore appealing to people who now have different interests. I am not saying we should quit zombie games or Lord of the Rings altogether,…
This is an interview I did for IGN with the lead Valve writers (apart from Marc Laidlaw), but was cut short. IGN has generously allowed me to put the full Q&A up here.