Posts

  • [Plarium]
    In 2025, I collaborated with the Plarium Raid: Shadow Legends team as a contractor, focusing on world-building, narrative design, editorial feedback, and game writing.
  • Lessons hard-learned from parenthood.
    I am five years in now, and I realise I have written nothing on being a parent. Every year I wanted to, every month. But the years went by and I found myself changing nappies and working at midnight and sleeping very little and it always felt there were More Important things to be doing than advising the next tranche of adventurers. Belatedly, this is what I’ve learned.
  • Babysteps in Belief-Building
    “The richness an enshrined contradiction gives to a belief system and world cannot be understated.”
  • Game Writer Applications:Samples / Portfolio
    My blog on getting a job in game-writing was too long so I split it up. The main article is here. Okay, this is where the bullshitting ends. Everything above was about getting your foot in the door, without having to prove anything. But your samples are what you’ll need to get the actual interview… Read more: Game Writer Applications:Samples / Portfolio
  • Tides of Tomorrow
    An asynchronous multiplayer adventure set in Elynd, a post-Great Flood world rife with plastic pollution. I was a narrative designer and writer, working mostly in Unreal Engine 5.