Portfolio

  • [Plarium]

    In 2025, I collaborated with the Plarium Raid: Shadow Legends team as a contractor, focusing on world-building, narrative design, editorial feedback, and game writing.

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  • Tides of Tomorrow

    An asynchronous multiplayer adventure set in Elynd, a post-Great Flood world rife with plastic pollution. I was a narrative designer and writer, working mostly in Unreal Engine 5.

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  • Min/Max

    MIN/MAX is a narrative RPG featuring MIN LIU, seeking her mother, and MAX FONTAINE, a grifter navigating conflicts, set in a pixel art cyberpunk city, utilizing Ink for branching dialogue.

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  • Ludeon Studios

    I was with RimWorld Ludeon Studios as their Senior Games Writer for a year. I worked on RimWorld: Anomaly initially, before moving onto other projects.

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  • Sketchbook Games

    I worked as a part-time Lead Narrative Designer for Sketchbook Games on their next (unannounced) project for just over a year. I planned storylines, wrote dialogues, researched the unusual setting, and worried about marketing a bit too much.

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  • Legacy

    I was an additional writer (mainly of puns) on 22Cans’ mobile-first title.

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