[Plarium]
In 2025, I collaborated with the Plarium Raid: Shadow Legends team as a contractor, focusing on world-building, narrative design, editorial feedback, and game writing.
In 2025, I collaborated with the Plarium Raid: Shadow Legends team as a contractor, focusing on world-building, narrative design, editorial feedback, and game writing.
An asynchronous multiplayer adventure set in Elynd, a post-Great Flood world rife with plastic pollution. I was a narrative designer and writer, working mostly in Unreal Engine 5.
MIN/MAX is a narrative RPG featuring MIN LIU, seeking her mother, and MAX FONTAINE, a grifter navigating conflicts, set in a pixel art cyberpunk city, utilizing Ink for branching dialogue.
I wrote the VO scripts for the three legendary lords in this gruesome DLC, as well as other named and generic heroes.
I was with RimWorld Ludeon Studios as their Senior Games Writer for a year. I worked on RimWorld: Anomaly initially, before moving onto other projects.
I worked as a part-time Lead Narrative Designer for Sketchbook Games on their next (unannounced) project for just over a year. I planned storylines, wrote dialogues, researched the unusual setting, and worried about marketing a bit too much.
I wrote the VO scripts for the three legendary lords in this gruesome DLC, as well as other named and generic heroes.
I was an additional writer (mainly of puns) on 22Cans’ mobile-first title.
I wrote all the unit barks for the Orks DLC of this popular Warhammer strategy game.
I wrote on the Chaos Dwarf DLC for this strategy masterpiece. I contributed to barks, missions and VO for named heroes and units, and helped create the Chaos Dwarf language, drawing on ancient Akkadian…