Gril

  • Robot Dance; The Aesthetics of Deus Ex 3

    At the beginning of the year, I sat down with Jonathan Jacques-Belletête, the Art Director of Deus Ex 3, to talk about Deus Ex: Human Revolution’s baroque influence, how Warren Spector helped them justify the style differences with Deus Ex 1, and why the future will be yellow. This originally appeared as a piece on…

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  • Interview: Dr Stephen Thaler and his Dreaming AIs.

    I did a series of interviews for a feature for Computer Shopper way back in January; this was the most interesting of them, with Dr Stephen Thaler, a man who is either doing stuff on the edge of our current knowledge or is a charlatan. He’s nearly convinced me he’s telling the truth and just…

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  • E3 Day Zero: Paranoia

    It was when the morbidly-obese man’s armpit started sweating on my shoulder, as the Armenian driver hurled the minibusload of LA entrants around the corners of downtown, that I realised my hands were aching fit to burst. ‘That would be from all the hand-wringing’ I thought, ‘which would be a natural lead into a flas…’…

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  • The Most Modded Games: Top of the Mods.

    Simple question; which games have have the most mods made for them? Source: Mod Db. This lists 7,776 mods in total. Caveats: Does not include maps. Older games, obscure games I didn’t look at, or games with independent communities are likely to be under-represented.

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  • Horde It Through The Grapevine: Neologisms in Game Genres

    Pretending to have read Wittgenstein, I often bang on about how words symbolise ideas, whether coherent or incoherent, and how this association comes about. To explain that in more depth; videogames are excellent non-verbal communicators, alongside paintings, movies and sculpture. Words need to be coined for new ideas drawn from important common stimuli drawn from…

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