Gril

  • A Basic Marketing and PR plan for Indies.

    Nowadays, I’m mainly a writer, designer and journalist. But I spent three years in video games PR, working for Warner Bros, Disney, NCsoft, Paramount, Ubisoft, IGN, Philips, Rising Star, Game City, The Toy Fair, 1C Games, Irrational Games, 505 Games and a ton more. Here’s a basic media campaign for an indie developer.

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  • How Are Games Changing SF Literature?

    Walking into any bookshop, the science-fiction section seen, from a distance, is healthy; an island of colour and variety amidst the sad faces of the ‘misery memoirs’, the black and bone of the ‘Dark Romance’, and the silver-backed Penguin classics. Yet, get closer, and there’s something strange. The colour comes in bursts, great streaks of…

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  • In Flight: London, 5 a.m.

    Streets bare of anything but the orange glow of emergency lighting. Stretched black shadows of key workers (coffee shops, fast food joints) waiting thin and angular at bus-stops. Miles of normally pounded pavement getting a brief respite save for the endlessly-walking homeless and solitary drunks, wearing spirals and curlicues into its surface. London at 5…

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  • Le Pied Du Infant

    It’s been a while. Back at university, we were the scourge of the common room – by which I mean that we were good for beating people and not much else. And even that only at table football. There was a core of around eight in our year. The socially-awkward, those tempted by easy victories

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  • Rose-Tinted Eyes

    “Inside, we’re all seventeen, with red lips” – Laurence Olivier. (Quote taken from a wonderful New Yorker piece by Roger Angell.) My eyesight’s never been good, but it was never bad either. When I was a kid, I guessed it might be bad (my dad was four-eyed all through my childhood, until the 90s when he started

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  • Charlie Was My Darling

    Charlie. Maria named everything we owned. I’d have to see the objects again to recall their specific pet names, but the one that mattered to me was when she named my car Charlie. I’d started learning to drive when I was 21 and looking for a job as a journalist. I thought it would give

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  • Interview: Paul Dean and Simon Roth on Maia.

    You were one of the early, shock Kickstarter successes. How much pressure are you feeling from that? Paul: Personally, it’s a feeling of considerable obligation. There’s always the awareness that people have already paid you, that they’ve invested up front, and now it’s your job to justify that financial faith they’ve put in you. And

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  • Interview: Patrick Smith – Vectorpark

    I haven’t seen a game from you since 2011. My entire family (from 2-60) love your games. We all ask: when are you making a new one? (That’s a pretty good age range!) I’m hard at work, as we speak, on an interactive Alphabet. With any luck, I’ll be finished early-to-mid next year. Is there

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  • Interview: Massimo Guarini on Murasaki Baby

    “I have personally nothing against 40 years old guys being chronically stuck in their teenage mind-set, however I am really annoyed by the stagnancy of an entertainment medium that cannot be anymore appealing to people who now have different interests. I am not saying we should quit zombie games or Lord of the Rings altogether,…

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